Abstract
In a rapidly ageing population, virtual reality (VR) technology is emerging as a useful tool to meet the increasing demands for medical health, social interaction and entertainment for older adults. This study explores the factors influencing the acceptance of VR technology among older adults to boost their VR use. The acceptance model of VR technology among older adults was founded on the technology acceptance model and incorporated personal factors such as self-efficacy (SE), technology anxiety (TA), perceived enjoyment (PE) and self-satisfaction (SS). Results revealed that SE, PE and SS positively influence their intention to use VR technology, while TA has a negative impact.
| Original language | English |
|---|---|
| Pages (from-to) | 642-656 |
| Number of pages | 15 |
| Journal | Ergonomics |
| Volume | 69 |
| Issue number | 4 |
| DOIs | |
| State | Published - 2026 |
| Externally published | Yes |
Keywords
- VR technology
- older adults
- personal factors
- technology acceptance
Fingerprint
Dive into the research topics of 'Ageing in the digital age: what drives virtual reality technology adoption among older adults?'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver