TY - GEN
T1 - CompGS
T2 - 32nd ACM International Conference on Multimedia, MM 2024
AU - Liu, Xiangrui
AU - Wu, Xinju
AU - Zhang, Pingping
AU - Wang, Shiqi
AU - Li, Zhu
AU - Kwong, Sam
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/10/28
Y1 - 2024/10/28
N2 - Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.
AB - Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.
KW - 3d scene representation
KW - compression
KW - gaussian splatting
KW - hybrid primitive structure
KW - rate-constrained optimization
UR - https://www.scopus.com/pages/publications/85208037447
U2 - 10.1145/3664647.3681468
DO - 10.1145/3664647.3681468
M3 - 会议稿件
AN - SCOPUS:85208037447
T3 - MM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia
SP - 2936
EP - 2944
BT - MM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia
PB - Association for Computing Machinery, Inc
Y2 - 28 October 2024 through 1 November 2024
ER -