CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

  • Xiangrui Liu
  • , Xinju Wu
  • , Pingping Zhang
  • , Shiqi Wang*
  • , Zhu Li
  • , Sam Kwong
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.

Original languageEnglish
Title of host publicationMM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia
PublisherAssociation for Computing Machinery, Inc
Pages2936-2944
Number of pages9
ISBN (Electronic)9798400706868
DOIs
StatePublished - 28 Oct 2024
Externally publishedYes
Event32nd ACM International Conference on Multimedia, MM 2024 - Melbourne, Australia
Duration: 28 Oct 20241 Nov 2024

Publication series

NameMM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia

Conference

Conference32nd ACM International Conference on Multimedia, MM 2024
Country/TerritoryAustralia
CityMelbourne
Period28/10/241/11/24

Keywords

  • 3d scene representation
  • compression
  • gaussian splatting
  • hybrid primitive structure
  • rate-constrained optimization

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