Skip to main navigation Skip to search Skip to main content

Strategy-proof mechanism design for facility location games: Revisited

  • Zhejiang University
  • City University of Hong Kong

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In facility location games, one aims at designing a mechanism to decide the facility location based on the addresses reported by all agents. In the standard facility location game, each agent wants to minimize the distance from the facility, while in the obnoxious facility game, each agent prefers to be as far away from the facility as possible. In this paper we revisit the two games on a line network by finely defining more reasonable agent cost (utility) functions in terms of their satisfaction degree with respect to the facility location. Namely, a happiness factor within [0, 1] is introduced to measure the difference between the best facility location for an agent and the one given by the mechanism. Agents aim at a largest possible happiness factor while the social satisfaction is to maximize the total factors. For the standard facility location game, we observe that the median mechanism [4] is of 3/2-approximation. We then devise a 5/4-approximation group strategy-proof mechanism. For the obnoxious facility game, we show the majority mechanism [1] is best possible with approximation ratio of two.

Original languageEnglish
Title of host publicationAAMAS 2016 - Proceedings of the 2016 International Conference on Autonomous Agents and Multiagent Systems
PublisherInternational Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Pages1463-1464
Number of pages2
ISBN (Electronic)9781450342391
StatePublished - 2016
Externally publishedYes
Event15th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2016 - Singapore, Singapore
Duration: 9 May 201613 May 2016

Publication series

NameProceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
ISSN (Print)1548-8403
ISSN (Electronic)1558-2914

Conference

Conference15th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2016
Country/TerritorySingapore
CitySingapore
Period9/05/1613/05/16

Keywords

  • Algorithmic mechanism design
  • Facility location game
  • Happiness factor
  • Social satisfaction

Fingerprint

Dive into the research topics of 'Strategy-proof mechanism design for facility location games: Revisited'. Together they form a unique fingerprint.

Cite this