TY - GEN
T1 - Strategyproof mechanisms for activity scheduling
AU - Xu, Xinping
AU - Li, Minming
AU - Duan, Lingjie
N1 - Publisher Copyright:
© 2020 International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS). All rights reserved.
PY - 2020
Y1 - 2020
N2 - Recent years have seen various designs of strategyproof mechanisms in the facility location game and the obnoxious facility game, by considering the facility as a point. In this paper, we extend that point to be an interval and study a novel activity scheduling game to schedule an activity in the time domain [0, 1] based on all agents' time reports. The activity lasts for a time period of d with 0 ≤ d ≤ 1, and each agent i wants his private time ti to be within the activity duration [y, y + d] or at least as close as possible. Thus his cost is the time difference between his time ti and the activity duration [y, y + d]. The social cost is the summation of all agents' costs. Our objective is to choose the activity starting time y so that the mechanisms are strategyproof (truthful) and efficient. We design a mechanism outputting an optimal solution and prove it is group strategyproof. For minimizing the maximum cost, we also design a strategyproof mechanism with approximation ratio 2. In the obnoxious activity scheduling game, each agent prefers his conflict time ti to be far away from the activity duration [y, y + d]. We respectively design deterministic and randomized group strategyproof mechanisms with provable approximation ratios and also show the lower bounds. Besides, for extension, we consider the cost/utility as the characteristic function and find group strategyproof mechanisms for minimizing the social cost and maximizing the social utility.
AB - Recent years have seen various designs of strategyproof mechanisms in the facility location game and the obnoxious facility game, by considering the facility as a point. In this paper, we extend that point to be an interval and study a novel activity scheduling game to schedule an activity in the time domain [0, 1] based on all agents' time reports. The activity lasts for a time period of d with 0 ≤ d ≤ 1, and each agent i wants his private time ti to be within the activity duration [y, y + d] or at least as close as possible. Thus his cost is the time difference between his time ti and the activity duration [y, y + d]. The social cost is the summation of all agents' costs. Our objective is to choose the activity starting time y so that the mechanisms are strategyproof (truthful) and efficient. We design a mechanism outputting an optimal solution and prove it is group strategyproof. For minimizing the maximum cost, we also design a strategyproof mechanism with approximation ratio 2. In the obnoxious activity scheduling game, each agent prefers his conflict time ti to be far away from the activity duration [y, y + d]. We respectively design deterministic and randomized group strategyproof mechanisms with provable approximation ratios and also show the lower bounds. Besides, for extension, we consider the cost/utility as the characteristic function and find group strategyproof mechanisms for minimizing the social cost and maximizing the social utility.
KW - Theory & analysis
KW - [SCCG] Cooperative games
KW - [SCCG] Social choice theory
UR - https://www.scopus.com/pages/publications/85096706235
M3 - 会议稿件
AN - SCOPUS:85096706235
T3 - Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
SP - 1539
EP - 1547
BT - Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2020
A2 - An, Bo
A2 - El Fallah Seghrouchni, Amal
A2 - Sukthankar, Gita
PB - International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
T2 - 19th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2020
Y2 - 19 May 2020
ER -