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Strategy-proof mechanism design for facility location games: Revisited

  • Zhejiang University
  • City University of Hong Kong

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

In facility location games, one aims at designing a mechanism to decide the facility location based on the addresses reported by all agents. In the standard facility location game, each agent wants to minimize the distance from the facility, while in the obnoxious facility game, each agent prefers to be as far away from the facility as possible. In this paper we revisit the two games on a line network by finely defining more reasonable agent cost (utility) functions in terms of their satisfaction degree with respect to the facility location. Namely, a happiness factor within [0, 1] is introduced to measure the difference between the best facility location for an agent and the one given by the mechanism. Agents aim at a largest possible happiness factor while the social satisfaction is to maximize the total factors. For the standard facility location game, we observe that the median mechanism [4] is of 3/2-approximation. We then devise a 5/4-approximation group strategy-proof mechanism. For the obnoxious facility game, we show the majority mechanism [1] is best possible with approximation ratio of two.

源语言英语
主期刊名AAMAS 2016 - Proceedings of the 2016 International Conference on Autonomous Agents and Multiagent Systems
出版商International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
1463-1464
页数2
ISBN(电子版)9781450342391
出版状态已出版 - 2016
已对外发布
活动15th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2016 - Singapore, 新加坡
期限: 9 5月 201613 5月 2016

出版系列

姓名Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
ISSN(印刷版)1548-8403
ISSN(电子版)1558-2914

会议

会议15th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2016
国家/地区新加坡
Singapore
时期9/05/1613/05/16

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